To start off the assignment I first created a visual board showing my research and inspiration for my own tank or armoured vehicle concept. I looked at various types of concepts including more blocky shapes as well as some more rounded organic shapes, but decided that a simple, blocky concept would work best to get used to the two point perspective and box lighting techniques learnt in class.
I decided to try out three different tank concepts after researching into the subject matter, one being a more blocky concept, the second being a more organic rounded style and the third being a mix of the both. I created all of these using the two point perspective method to create a realistic 3D concept that then could be used to model the final concept in a game. I decided that I liked my first concept the best as it was the most simple yet could be taken forwards easily with some added details to complete this assignment.
I then re-drew out my final chosen concept on a larger scale using masking tape to create my horizon line above the paper and then using the two point perspective method to create a 3D concept, I also added in some details to bring the concept to life and stop it being too simple as a overall concept.
Once I was happy with my concept I then took this into Photoshop to work it up using the box lighting method that we learnt in class.
This was the particular class method of the box lighting techniques to get a good 123 and sense of depth and shadow in the overall concept to bring it to life.
I chose to use the top grey scale set of 123 on my tank concept as I feel this has the best 123 and has the most contrast in between the highlights and shadows. I decided to add in some darker patches using a 70% grey on the hatch and end of the turret gun area to show the idea of where holes and indents would be.
I then decided to create another version painting over the top of the grey scale version with a blue colour to bring the concept to life. To achieve this I created a new layer, decided on my final blue shade, painted the entire concept with the blue colour using the paint bucket tool and then changed the layer mode to Overlay to show through the box lighting method to add that 3D, realistic look back into the final concept. I also added in a shadow below the concept to ground the object and lift it off the page to give the overall hover tank concept. Overall I am really pleased with my final design and feel I have put the skills learnt in class to good practice to create a simple yet effective final tank concept.
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