In the first session we began by modelling the main body and head of the Trex using basic box modelling techniques by starting with a cube and extruding out faces and edges to create the overall shape of the Trex based on a given concept. In the second session we worked on the hands and legs building them again off of the previous box model by using the extruding techniques. Once the overall box model of the Trex was complete and I was happy with how it compared to the provided concept we then spent the last session learning how to UV unwrap the box model correctly by splitting the UVs in Maya to then make the overall model easier to texture in Mudbox, as the previous textured Trex session showed.
I found this assignment useful as it has taught me the basics of box modelling from start to finish to create an effective final model ready for texturing and I will continue to use this process in the future on my own models.
Starting off the box model
Main body of the Trex box modelled
Trex box model with arms and legs added
Finished Trex box model and UV unwrapped
Automatic UV Unwrap
Cut and split UV Unwrap
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