Wednesday, 25 March 2015

Character Modelling Assignment

For this assignment we were set the task of box modelling a given character model from a concept to a finished, game ready model. We were set some limitations of not going about 8,000 Tri's in the basic box model and then texturing the final model in either Mudbox or Photoshop. I found this assignment difficult as a character is a lot more complicated to try and build out from the basic box model than the Trex, however I am really pleased with my final result and I have stuck to the given brief and feel as though I have completed the assignment to a good standard.










After I had completed the basic box model using the same techniques as used when modelling the Trex, I then UV unwrapped the model using the same technique as used when we modelled the Trex by using the cut and slice tools in the UV editor.


Automatic UV Unwrap


Planar UV Unwrap


Final Manual UV Unwrap ready for texturing


After I had completed the basic box model UV unwrapping, I then took the model into Mudbox and tried to texture the model using the paint over technique but found this unsuccessful and very flat looking, so I tried the Photoshop method, by selecting a face on the model, finding which part this was on the UV unwrap and then on the same UV unwrap in Photoshop using the selection tool going around and selecting the part of the model, filling with colour matched from the original image and then saved and reloaded on the Maya file. I felt this method worked much better and gave a more realistic look and feel to the overall model.


Unsuccessful Mudbox textured model




Final textured model using the Photoshop method









No comments:

Post a Comment