After I had completed the basic box model using the same techniques as used when modelling the Trex, I then UV unwrapped the model using the same technique as used when we modelled the Trex by using the cut and slice tools in the UV editor.
Automatic UV Unwrap
Planar UV Unwrap
Final Manual UV Unwrap ready for texturing
After I had completed the basic box model UV unwrapping, I then took the model into Mudbox and tried to texture the model using the paint over technique but found this unsuccessful and very flat looking, so I tried the Photoshop method, by selecting a face on the model, finding which part this was on the UV unwrap and then on the same UV unwrap in Photoshop using the selection tool going around and selecting the part of the model, filling with colour matched from the original image and then saved and reloaded on the Maya file. I felt this method worked much better and gave a more realistic look and feel to the overall model.
Unsuccessful Mudbox textured model
Final textured model using the Photoshop method
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