For this lesson we were given the task of texturing a given model of a turret. I first started by baking the detail added onto the model last session using xNormal, which I created both a normals and an occlusion map and then loaded up the occlusion map in Photoshop and began to play around with texturing the details. I added textures such as scratched metal, rust, blood splatters and decals to bring the turret to life. I am really pleased with the final textured turret as it really adds a high quality look to the turret and brings it to life, looking like something straight out of a video game.
Textured occlusion map in Photoshop
Final textured turret model
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