Saturday, 18 October 2014

Turret 3D Model & UV Mapping

For this assignment we had to model a turret in Maya using a given reference image, in this assignment we learnt many new skills that I applied to my crow bar model such as bevelling, filling holes, and extruding and scaling.

Reference Image



My Model

After modelling this turret we then spent another lesson learning about UV mapping and how to use both the auto mapping tool and the manual uv mapping to add texture to models before painting in the textures.




My UV Mapped Model

I am really pleased with my final model and the UV mapped version of the model as it looks pretty close to the original reference image and has taught me many new skills that I can apply and will be useful in future models.

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