Wednesday, 23 March 2016

Group Game - Eden

For the spring term we have been set the assignment of creating another group game. However the difference with this term we were given the opportunity to chose our own groups and set our own brief. For this assignment I am working within a team of four including: myself, Ryan, Chris and Maciek and I have been assigned the role of Team Leader/Concept Artist. Within the group I am working alongside Maciek to create concepts and sharing the workload whilst Ryan and Chris work together on the 3D side creating models and textures.

After brainstorming through ideas our group came up with the idea of creating a 3D walking simulator style game with a realistic art style, as none of us want to do solid coding. Within this walking simulator we have decided on the idea of creating a time period based game using time travel methods, in which the player will spawn in a main hub room and then complete a task consisting of making a choice, in each room which will each individually be based on a period of history. We have chosen to make a caveman room, Roman room, world war room, futuristic room and the main hub room, along with both a positive and negative outcome for the final game. Within the game we decided to use the idea of the player not knowing what choices they are making, and depending on the choices made these will affect the final outcome of the environment. We also decided that as a visual indicator throughout we would use the idea of a bonsai tree within the hub room which would be affected by the choices made throughout the game, an example is: if a positive choice is made the bonsai tree will start to bloom and grow and if a negative choice is made the bonsai tree will wilt and begin to die.

The first stage in the group project after deciding on the game idea and group roles was to start working up a rough one sheet to present our game idea. The next step was then for all members of the group to create visual boards for each room to start getting some rough ideas for the look of the game. Below is a rough mock up of the one sheet in the first stages and also visual boards for rooms.



Game Idea Planning


Game Idea Planning


Game Idea Planning


Rough One Sheet


'Apocalypse' Ending Visual Board


Cave Man Room Visual Board


'Eden' Ending Visual Board


Futuristic Room Visual Board

Main Hub Room Visual Board


Roman Room Visual Board


World War Room Visual Board


After we had presented the idea and had the go ahead by the lecturers we then went away and produced individual rough work, consisting of myself and Maciek creating rough concepts and floor plans for the various rooms within the game and then Ryan and Chris creating rough grey box models of these concepts. Below is some of my first rough sketches and floor plans for the cave man room, futuristic room and the good and bad ending in the game.



Hub Room Rough Sketches


Apocalypse Ending Rough Sketches


Apocalypse Ending Rough Sketches


Eden Ending Rough Sketches



                             

Negative 'Apocalypse' Ending Rough Concept



Cave Man Room Rough Concept



Positive 'Eden' Ending Rough Concept



Positive 'Eden' Ending Rough Concept Colour



Futuristic Room Rough Concept


Futuristic Room Floor Plan


HAB Floor Plan



After bringing back these images to the group and reviewing everyone's work and deciding on the general direction the game was heading towards, I then went away and began working up some of these rough concepts using the grey box models and using a combination of the paint over and photo bashing techniques. The first room I started with was the cave man room, I firstly began by taking some screenshots from the rough grey box models and then taking this into Photoshop creating rough line work over the top and then started by picking and choosing photographs and taking these into Photoshop and using the photo bashing technique to create two different viewpoints of the cave man room. Overall for the first set of worked up concepts I am really pleased with these concepts as they convey the sense of space in the room and the general gist of it being inside a cave with a camp fire and cave paintings to create a typical 'caveman' style scene. After looking back over my cave man concepts and reviewing with lectures, I then revisited the concepts and played around with some colour layers to better present the lighting within the room. I will now continue working up my other concepts using the same techniques to create the futuristic room, and both the 'Eden' ending and the 'Apocalypse' ending.



Cave Man Room Worked Up Concept ( View point one)



Cave Man Room Worked Up Concept ( View point two)



Cave Man Room Work Up Lighting (View point one)


Cave Man Room Work Up Lighting (View point two)



Futuristic Room Work Up (View point one)


Futuristic Room Work Up (View point two)


Futuristic Room Basic Work up


Futuristic Room Revised Work up (View One)


Futuristic Room Revised Work up (View Two)


Futuristic Room Corridor Work Up


Eden Ending Work up


Apocolypse Ending Work up


After working up my initial concepts into finished pieces using the method stated above I then also began working on additional documentation, sound design and other art documents needed for the group. The next stage in the group project is to help with texturing to expand my skills and work for the project along with helping with the overall art design of the game. I also worked on creating a menu design for the final game and after coming up with three rough thumbnails and using a vote system within the group to decide on the final one, I went with the second design, using the idea of a hologram overlay, over the game. The button design is based on a 'honeycomb' shape and matches the same colour as the other holograms in the game and also portrays a futuristic look to match the rest of the game. Also by using this shape the buttons can be linked together in multiple structures to create interesting menu designs. 


Colour Palettes for each room


Hologram Grid 


Team Logo for Documentation



Rough Menu Thumbnail Designs



Final Menu Designs


Overall I am really pleased with my work within this group project as I feel as though I have successfully lead the team and art direction of the final game to create an unique concept. My concept work has also played a big part in defining the overall look for the game and I am really pleased with the final game outcome. 
























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